Frequently Asked Questions

This is a list of questions that have been frequently asked about HIGHPOINT and its development.

If you have a question that isn’t answered on this page, feel free to send an e-mail to: info[at]playhighpoint[dot]com

  • When will HIGHPOINT be released?
    We do not have a release date set yet. There’s a lot left to be done, and it’s very important to us that we not rush our way to launch. We’re aiming to create the very best game we can — we promise it will be worth the wait!
  • Can I sign up to participate in playtests or anything like that?
    Yes! We occasionally invite the community to play with us for a weekend (or sometimes longer), usually mostly for fun. We don’t consider these to be playtests, but rather special events which we call “community preview” events. We’ve held a few of these events so far, most recently as part of Steam’s Sports Fest. If you want us to let you know when we’ve got another event like that coming, consider signing up for our mailing list! Our mailing list subscribers are among the first to know about play opportunities and other major announcements.
  • What platforms will HIGHPOINT be available on? Will it be coming to consoles?
    It’s too early for us to make many specific promises, but what we can say for sure is, HIGHPOINT will be available on PC at least, and eventually we’d love to reach consoles too. For the near future, though, your best bet is to find it on PC, in particular on Steam.
  • How many players are supported on each team? Is it just 2 vs 2? How about 3 vs 3?
    So far, 2v2 has proven to be the “sweet spot” throughout much of our testing and showing of the game so far. Even so, 1v1 and 3v3 are also completely supported. We don’t have plans to support any other team sizes, but we haven’t yet ruled anything out for certain, and may explore them for other game modes in the future.
  • What about various game modes? How about a game mode where three teams fight each other? Or a mode where the ball randomly explodes, or the floor turns to lava, or meteors rain from the sky?
    We’re totally open-minded about exploring secondary game modes. The mode with two-teams, one (non-exploding) ball, and in the form of 2v2 or 3v3 will always be our “signature” mode for HIGHPOINT — but if we discover another fun and exciting way to play the game, you can bet that we’ll do our best to bring it to life!
  • How much will HIGHPOINT cost when it is released? Will it be free-to-play?
    HIGHPOINT will be sold as a “premium” indie game, meaning the game will not use the free-to-play model. We haven’t yet determined exactly what HIGHPOINT’s pricing will be when it is released. What we do promise is, its pricing will be a fair reflection of its quality. We’re very serious about players getting their money’s worth. Broadly speaking, it’s safe to expect that HIGHPOINT will be priced in the neighborhood of other premium indie games.
  • Will HIGHPOINT offer in-game purchases, like micro-transactions?
    We do not have any plans for implementing micro-transactions in the game.
  • What engine are you using?
    HIGHPOINT is made with Unreal Engine.
  • What about generative AI? What’s your stance on that?
    HIGHPOINT is very deliberately 100% human-made. No generative AI has or ever will be used for its development, its marketing, etc.
  • What if I have another question that isn’t answered on this page?
    If you’d like to send us a question, please do so! Just send us an e-mail at info[at]playhighpoint[dot]com and we’ll get back to you!